WipeTransition class final

A straight feathered edge that travels across the screen in a SweepDirection, optionally rotation-rotated.

const WipeTransition(
  direction: SweepDirection.rightToLeft,
  softness: 6,
)
Inheritance

Constructors

WipeTransition({double softness = 4.0, SweepDirection direction = SweepDirection.leftToRight, double rotation = 0.0, Duration duration = const Duration(milliseconds: 600), TransitionCover? cover, bool invert = false})
Creates a linear wipe transition.
const

Properties

cover → TransitionCover?
Optional flat-color cover for a cinematic fade-through transition. null (default) lets the outgoing page show through — a classic mask reveal.
finalinherited
direction → SweepDirection
Which edge/corner the wipe travels from.
final
duration → Duration
Total animation time, used unchanged for both push and pop.
finalinherited
hashCode → int
The hash code for this object.
no setterinherited
invert → bool
Reverses the reveal direction of the effect. For CircleTransition this turns the expanding iris into a contracting one; for directional transitions it flips which side reveals first.
finalinherited
rotation → double
Rotates the wipe edge around screen center, in radians. 0 (default) keeps the edge perpendicular to direction.
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
shaderKey → String
The ShaderRegistry key (and .frag basename) backing this transition.
no setteroverride
softness → double
Feather width of the wipe edge in logical pixels. 0 gives a hard edge.
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited