CircleTransition class final
A circular iris reveal that grows (or, with invert, shrinks) from origin.
const CircleTransition(origin: Alignment.bottomRight)
// contracting iris:
const CircleTransition(invert: true)
- Inheritance
-
- Object
- ShaderTransition
- CircleTransition
Constructors
- CircleTransition({Alignment origin = Alignment.center, double feather = 2.0, Duration duration = const Duration(milliseconds: 700), TransitionCover? cover, bool invert = false})
-
Creates a circular iris transition.
const
Properties
- cover → TransitionCover?
-
Optional flat-color cover for a cinematic fade-through transition.
null(default) lets the outgoing page show through — a classic mask reveal.finalinherited - duration → Duration
-
Total animation time, used unchanged for both push and pop.
finalinherited
- feather → double
-
Edge softness of the iris ring, in logical pixels.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- invert → bool
-
Reverses the reveal direction of the effect. For CircleTransition
this turns the expanding iris into a contracting one; for directional
transitions it flips which side reveals first.
finalinherited
- origin → Alignment
-
The point the iris emanates from.
Alignment.center(default) is the screen center;Alignment.topLeftthe top-left corner, etc.final - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- shaderKey → String
-
The ShaderRegistry key (and
.fragbasename) backing this transition.no setteroverride
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited