ShaderTransitionSwitcher class
An AnimatedSwitcher analog that runs a ShaderTransition between two child widgets instead of between routes.
When child is replaced by a widget that Widget.canUpdate reports as
different (different runtime type or Key), the old child is shader-
masked away and the new one revealed, driven by an internal controller of
transition.duration. Key your children so swaps are detected:
ShaderTransitionSwitcher(
transition: const CircleTransition(),
onStart: () => audio.play('whoosh'),
child: KeyedSubtree(
key: ValueKey(pageIndex),
child: pages[pageIndex],
),
)
onStart / onComplete / onProgress fire per swap — use onStart to trigger your own sound (this package bundles no audio).
- Inheritance
-
- Object
- DiagnosticableTree
- Widget
- StatefulWidget
- ShaderTransitionSwitcher
Constructors
-
ShaderTransitionSwitcher({Key? key, required Widget child, ShaderTransition transition = const DiamondTransition(), VoidCallback? onStart, VoidCallback? onComplete, ValueChanged<
double> ? onProgress}) -
const
Properties
- child → Widget
-
The current child. Replace it (with a distinct key/type) to animate.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
- onComplete → VoidCallback?
-
Called when a swap animation completes.
final
-
onProgress
→ ValueChanged<
double> ? -
Called every tick with progress in
[0, 1].final - onStart → VoidCallback?
-
Called when a swap animation starts.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- transition → ShaderTransition
-
The transition used for each swap.
final
Methods
-
createElement(
) → StatefulElement -
Creates a StatefulElement to manage this widget's location in the tree.
inherited
-
createState(
) → State< ShaderTransitionSwitcher> -
Creates the mutable state for this widget at a given location in the tree.
override
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited