DissolveTransition class final
A noise-driven dissolve: pixels reveal in a random grain as progress rises. grain widens the per-pixel fade window (softer, less speckled).
const DissolveTransition(grain: 12)
- Inheritance
-
- Object
- ShaderTransition
- DissolveTransition
Constructors
- DissolveTransition({double grain = 8.0, Duration duration = const Duration(milliseconds: 600), TransitionCover? cover, bool invert = false})
-
Creates a dissolve transition.
const
Properties
- cover → TransitionCover?
-
Optional flat-color cover for a cinematic fade-through transition.
null(default) lets the outgoing page show through — a classic mask reveal.finalinherited - duration → Duration
-
Total animation time, used unchanged for both push and pop.
finalinherited
- grain → double
-
Softness of the dissolve grain. Larger values fade pixels in over a
wider progress window (smoother); near-zero is a hard speckle.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- invert → bool
-
Reverses the reveal direction of the effect. For CircleTransition
this turns the expanding iris into a contracting one; for directional
transitions it flips which side reveals first.
finalinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- shaderKey → String
-
The ShaderRegistry key (and
.fragbasename) backing this transition.no setteroverride
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited