DiamondTransition class final
A grid of diamond cells that reveal the incoming page in a sweeping band.
Within the moving band each cell fills from its center outward, so the edge reads as a shimmer of growing diamonds rather than a hard line.
const DiamondTransition(
direction: SweepDirection.leftToRight,
cellSize: 36,
)
- Inheritance
-
- Object
- ShaderTransition
- DiamondTransition
Constructors
- DiamondTransition({double cellSize = 40.0, double feather = 0.0, SweepDirection direction = SweepDirection.topLeftToBottomRight, Duration duration = const Duration(milliseconds: 800), TransitionCover? cover, bool invert = false})
-
Creates a diamond-grid transition.
const
Properties
- cellSize → double
-
Diamond grid cell size in logical pixels. Clamped at the shader to
never go below 1 px.
final
- cover → TransitionCover?
-
Optional flat-color cover for a cinematic fade-through transition.
null(default) lets the outgoing page show through — a classic mask reveal.finalinherited - direction → SweepDirection
-
Which corner/edge the sweep originates from.
final
- duration → Duration
-
Total animation time, used unchanged for both push and pop.
finalinherited
- feather → double
-
Edge softness of the sweeping band, in logical pixels.
0is allowed.final - hashCode → int
-
The hash code for this object.
no setterinherited
- invert → bool
-
Reverses the reveal direction of the effect. For CircleTransition
this turns the expanding iris into a contracting one; for directional
transitions it flips which side reveals first.
finalinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- shaderKey → String
-
The ShaderRegistry key (and
.fragbasename) backing this transition.no setteroverride
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited