ShaderTransition.wipe constructor

const ShaderTransition.wipe({
  1. double softness,
  2. SweepDirection direction,
  3. double rotation,
  4. Duration duration,
  5. TransitionCover? cover,
  6. bool invert,
})

A straight feathered edge. Same parameters and defaults as WipeTransition.new.

Implementation

const factory ShaderTransition.wipe({
  double softness,
  SweepDirection direction,
  double rotation,
  Duration duration,
  TransitionCover? cover,
  bool invert,
}) = WipeTransition;