ShaderTransition.wipe constructor
- double softness,
- SweepDirection direction,
- double rotation,
- Duration duration,
- TransitionCover? cover,
- bool invert,
A straight feathered edge. Same parameters and defaults as WipeTransition.new.
Implementation
const factory ShaderTransition.wipe({
double softness,
SweepDirection direction,
double rotation,
Duration duration,
TransitionCover? cover,
bool invert,
}) = WipeTransition;