ShaderTransition.polygon constructor

const ShaderTransition.polygon({
  1. Alignment origin,
  2. int sides,
  3. double feather,
  4. double rotation,
  5. Duration duration,
  6. TransitionCover? cover,
  7. bool invert,
})

A regular-polygon iris. Same parameters and defaults as PolygonTransition.new.

Implementation

const factory ShaderTransition.polygon({
  Alignment origin,
  int sides,
  double feather,
  double rotation,
  Duration duration,
  TransitionCover? cover,
  bool invert,
}) = PolygonTransition;