ShaderTransition.diamond constructor
- double cellSize,
- double feather,
- SweepDirection direction,
- Duration duration,
- TransitionCover? cover,
- bool invert,
A sweeping grid of diamond cells. Same parameters and defaults as DiamondTransition.new.
Implementation
const factory ShaderTransition.diamond({
double cellSize,
double feather,
SweepDirection direction,
Duration duration,
TransitionCover? cover,
bool invert,
}) = DiamondTransition;