ShaderTransition.diamond constructor

const ShaderTransition.diamond({
  1. double cellSize,
  2. double feather,
  3. SweepDirection direction,
  4. Duration duration,
  5. TransitionCover? cover,
  6. bool invert,
})

A sweeping grid of diamond cells. Same parameters and defaults as DiamondTransition.new.

Implementation

const factory ShaderTransition.diamond({
  double cellSize,
  double feather,
  SweepDirection direction,
  Duration duration,
  TransitionCover? cover,
  bool invert,
}) = DiamondTransition;