ShaderTransition.clock constructor

const ShaderTransition.clock({
  1. Alignment origin,
  2. int sectors,
  3. double rotation,
  4. double feather,
  5. Duration duration,
  6. TransitionCover? cover,
  7. bool invert,
})

A radial clock-hand sweep. Same parameters and defaults as ClockTransition.new.

Implementation

const factory ShaderTransition.clock({
  Alignment origin,
  int sectors,
  double rotation,
  double feather,
  Duration duration,
  TransitionCover? cover,
  bool invert,
}) = ClockTransition;