ShaderTransition.circle constructor

const ShaderTransition.circle({
  1. Alignment origin,
  2. double feather,
  3. Duration duration,
  4. TransitionCover? cover,
  5. bool invert,
})

A circular iris reveal. Same parameters and defaults as CircleTransition.new.

Implementation

const factory ShaderTransition.circle({
  Alignment origin,
  double feather,
  Duration duration,
  TransitionCover? cover,
  bool invert,
}) = CircleTransition;